My name is Erwann Baudet, I’m a French artist, age 29 and I’ve worked in the CG Industry since 8 years as a FX Technical Director/FX Developer in many worldwide companies.
After completing my postgraduate degree in Computer Science and Digital Image Technology (ATI) in 2003, I worked as CG Vfx developer at Sparx* where I set up a fur pipeline developing an in-house Renderman RIBGEN/DSO and some Maya plugins. After many months in the R&D department, I switched to the more graphic world as CG Technical Director on some commercials using Maya, Renderman, my own Fur tool mentioned and Realflow. After few years is that company, I decided to use my knowledge as a freelancer for several companies in Paris, London, Los Angeles and Duesseldorf.
I currently work as FX Technical Director at Animal Logic (Sydney), working on their next full CG Animation Movie.
CG Software
I am graduate from Art Paris School (ATI), specialized in Digital Imaging and I have been working for more than 8 years in the CG industry these skills. Here is an enumeration of my several CG skills used mainly in production:
- Used Maya for 10 years and Houdini for 2 years.
- Particles, Dynamics (RB), Fluids Simulation (Maya and Flowline).
- Lighting and Fur tools: Renderman, Mental Ray and Mantra.
- Compositing: Nuke, Shake and After Effects.
Coding/Developing
Being graduated from French Computer Science School (2 years) I mainly learn languages that I didn’t know before to get in. This help me to develop applications and scripts.
- Languages: C, C++, MEL script, Python, RSL (Renderman Shading Language), Shell language (bash/tcsh), Win32, OpenGL, Cascade, Ajax…
- Pipeline: I coded lot of scripts/plugins improving productivity for many companies and I’m stil always used to code in order to help my productivity.
Photography
I love to shot all the time in my life. Find the good angle is always a tough challenge that I love to take up. Feel free to have a look at my photos section.
CV (.pdf)
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