about

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French VFX artist/developer passionated by creativity, technology and evolution. Since more than 14 years I’ve been working in the VFX Industry as an FX Technical Director and/or FX Developer in many companies across the world. If you stumble across my website today you might probably be part of the same industry or want to know more about me ?

After completing my postgraduate degree in Computer Science and Digital Image Technology at the University of Paris 8 ATI in 2003, I worked as CG Vfx developer at Sparx* where I set up a fur pipeline developing an in-house Renderman RIBGEN/DSO and some Maya plugins. After many months in the R&D department, I switched to the dark side of the graphic world as CG Technical Director on several commercials using Maya, Renderman, my own Fur tool mentioned earlier and Realflow. After few years in that company, I decided to use my knowledges as a freelancer for different companies in Paris, London, Los Angeles, Duesseldorf, Sydney and finally now in Wellington at Weta Digital.

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CG Software

Maya for 14 years.
Houdini for 6 years (including L-system, FLIP solder, POP, SOP, etc…).
Naiad solver along with its API.
Particles, Dynamics (RB), Fluids Simulation (Maya and Flowline).
Lighting and Fur tools: Renderman, Mental Ray and Mantra.
Compositing: Nuke, Shake and After Effects.
Coding/Developing

Being graduated from a Computer Science University I mainly learned languages that I didn’t know before to get in. This help me to develop applications and scripts on my every day base work. During these 2 years, I’ve been taught how to think as a computer basically, by doing hours and hours of algorithms concepts.

Languages

C, C++, MEL script, Python, RSL (Renderman Shading Language), Shell language (bash/tcsh), Win32, OpenGL, Cascade, Ajax…

Pipeline

coded lot of scripts/plugins improving productivity for many companies and stil always used to code in order to help my productivity.

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